Seamless Texture
Turn a photo or drawing into a seamless, tileable texture and check it right away in a 2×2 or 3×3 repeat. You can also generate new tileable textures from Perlin or value noise.
Make seamless
Noise settings
How to use
When it helps
When you repeat the same image across a large surface like a floor, wall or lawn, a line often shows at every edge. This tool reshapes the image so its edges continue into each other, so the seams stay hidden no matter how many times it repeats.
Edge blend smoothly mixes the original with a copy shifted by half its size. It works well for irregular textures like stone, dirt and fabric. Mirror flips the image horizontally and vertically, which joins the edges perfectly but creates a symmetric pattern.
Generate noise computes Perlin and value noise in a tileable form. It makes a good base for terrain heightmaps, clouds, ripples and moss, and picking two colors gives you a colored texture right away.
FAQ
Is the result the same size as the original?
Yes. Both edge blend and mirror save at the original size.
I can still see a faint seam.
Increase the blend width. Photos with uneven lighting show seams more easily, so crop an evenly lit area for a more natural result.
Do noise textures tile too?
Yes. The noise is computed so its edges connect from the start, so it tiles with no seams.
How do I repeat it in a game engine?
Set the texture wrap mode to Repeat and increase the material's tiling value.
Can I make a normal map as well?
Feed the texture into the Normal Map Generator to create a normal map that adds depth.